Mini Gladiators key art

Factsheet

Developer
By Accident Studios
Release Date
To be announced
Platforms
Steam, PC, Steam Deck, macOS
Genre
Action Roguelike / Bullet Heaven
Players
Single-player

Mini Gladiators

Mini Gladiators is a satisfying physics-driven gladiator roguelite with survivors-like combat, where every build reshapes how weapons, enemies, and collisions interact. Every impact is physically simulated, turning force, mass, and speed into damage, knockback, and satisfying physics chaos.

Move through the battlefield, let your gladiator attack automatically, and shape each run with weapons and upgrades that change how enemies collide, fly, and crash into each other.

Every run is a build puzzle disguised as chaos: pick your next combat group, take on physics-based challenges, earn gold, and push your gladiator one fight closer to glory.

  • Physics-driven impacts. Every impact is simulated, with damage and knockback driven by force, mass, and speed.
  • Movement-only controls. You move, your gladiator attacks automatically. Focus on the arena, your build, and the chain reactions unfolding around you.
  • Every run is a build puzzle disguised as chaos. Experiment with weapons and upgrades that reshape how enemies collide, scatter, and crash through the arena.
  • Choose your next fight. Face different combat groups and challenges on your path to glory. Each choice tests your build in a different way.
  • Complete physics-based challenges. Earn gold by completing special arena objectives built around impacts, collisions, and chain reactions.
  • Short runs, lasting progression. Designed for quick sessions, with compact fights, satisfying clears, and long-term upgrades that keep your gladiator growing between runs.

Trailers

Reveal Trailer

High-quality 4K trailer file for press use. A streaming link can be added here when the trailer is published on YouTube or Steam.

Screenshots

Design Assets

About the Studio

By Accident Studios is a new solo studio based in Stockholm, Sweden.

Mini Gladiators is the studio's first project: a focused action roguelike built around approachable controls, quick runs, and physics-driven arena chaos.